Post by 4sakn on Feb 9, 2006 8:50:15 GMT -5
The Moonshae Isles PW project first began in August 2005. At its core is the excellent PW base created by Olander, however most (if not) all initial systems have been modified to some degree. In addition, many other features have been added.
Tzal was the Project Lead on another PW since February of 2004 up until he began lead design work on the Moonshae Isles PW in August of 2005. His experience and the ability to pull a considerable number of scripts and templates from his previous PW has made design of this project relatively easy and fast.
The Moonshae Isles PW is meant to be a base to develop and refine features and other systems we hope to port to NWN2. As well, we hope to grow a playerbase we can take to NWN2 where the Moonshae Isles will continue to grow and become a nice home for serious roleplayers.
Systems & Features
The following is a complete list of the features and system modifications made for the Moonshae Isles PW. Some are fairly simple while others are grander in scope.
-Ability to Change Armor/Weapon/Helm appearance
-Ability to Change Avatar Appearance
-Ability to Subdue both PCs and NPCs
-All Ammunition has Weight
-Area Cleaning
-Camping and Resting System
-Clean Merchants of PC-sold items
-Combat Dummies and Archery Targets
-Crafting
-Custom XP System
-Descriptive triggers/Flavor text
-DMFI
-Dye Mirrors and Dye Kits
-Dynamic Magic Items
-Extra Abilities by Class (Detect Evil, Tracking, Scrying, Thievery, Praying, Communing with Nature)
-Fireworks
-Flying Items
-Gambling (Player vs. Player and Player vs. NPC)
-Gold Encumbrance
-Hidden Placeables
-Hunger Thirst Fatigue (HTF) System
-Improved Lootable Corpses
-Improved NPC AI
-Item Enchantment
-Languages
-Limited healing for familiars/animal companions through feeding
-Monster and Player Kill Tracking
-Moveable Chairs and Stools
-Movement Skills
-NESS and Time of Day Spawn Systems
-NPC Healers (Some with the ability to raise permadead PCs)
-Pack Animals
-Party Loot Notification
-Persistent Inn/Tavern Room Rental
-Persistent Map Pins
-Persistent Storage
-Persistent Time
-Personal Reputation System (Including Realistic Guards, NPC ownership, etc)
-Player Awarded XP
-Player vs. Player Combat XP
-Player Housing
-Quest system
-Realistic Torches and Lanterns
-Realistic Wear on Armor/Weapons/Gear
-Realistic Weather
-Rest Menu Conversation to Access MANY Features
-Secret Doors (Multiplayer-Friendly)
-Semi-Permadeath System
-Ship Travel
-Talking Weapons
-Timed XP Awards
-Voice Commands
-Wild and Dead Magic Areas
-XP for Class-related/ Class-specific/ Skill-related Activities
________________________
-Originally written by Tzal:
Moonshae Isles Project Lead
________________________
Tzal was the Project Lead on another PW since February of 2004 up until he began lead design work on the Moonshae Isles PW in August of 2005. His experience and the ability to pull a considerable number of scripts and templates from his previous PW has made design of this project relatively easy and fast.
The Moonshae Isles PW is meant to be a base to develop and refine features and other systems we hope to port to NWN2. As well, we hope to grow a playerbase we can take to NWN2 where the Moonshae Isles will continue to grow and become a nice home for serious roleplayers.
Systems & Features
The following is a complete list of the features and system modifications made for the Moonshae Isles PW. Some are fairly simple while others are grander in scope.
-Ability to Change Armor/Weapon/Helm appearance
-Ability to Change Avatar Appearance
-Ability to Subdue both PCs and NPCs
-All Ammunition has Weight
-Area Cleaning
-Camping and Resting System
-Clean Merchants of PC-sold items
-Combat Dummies and Archery Targets
-Crafting
-Custom XP System
-Descriptive triggers/Flavor text
-DMFI
-Dye Mirrors and Dye Kits
-Dynamic Magic Items
-Extra Abilities by Class (Detect Evil, Tracking, Scrying, Thievery, Praying, Communing with Nature)
-Fireworks
-Flying Items
-Gambling (Player vs. Player and Player vs. NPC)
-Gold Encumbrance
-Hidden Placeables
-Hunger Thirst Fatigue (HTF) System
-Improved Lootable Corpses
-Improved NPC AI
-Item Enchantment
-Languages
-Limited healing for familiars/animal companions through feeding
-Monster and Player Kill Tracking
-Moveable Chairs and Stools
-Movement Skills
-NESS and Time of Day Spawn Systems
-NPC Healers (Some with the ability to raise permadead PCs)
-Pack Animals
-Party Loot Notification
-Persistent Inn/Tavern Room Rental
-Persistent Map Pins
-Persistent Storage
-Persistent Time
-Personal Reputation System (Including Realistic Guards, NPC ownership, etc)
-Player Awarded XP
-Player vs. Player Combat XP
-Player Housing
-Quest system
-Realistic Torches and Lanterns
-Realistic Wear on Armor/Weapons/Gear
-Realistic Weather
-Rest Menu Conversation to Access MANY Features
-Secret Doors (Multiplayer-Friendly)
-Semi-Permadeath System
-Ship Travel
-Talking Weapons
-Timed XP Awards
-Voice Commands
-Wild and Dead Magic Areas
-XP for Class-related/ Class-specific/ Skill-related Activities
________________________
-Originally written by Tzal:
Moonshae Isles Project Lead
________________________